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Othello strategy
Othello strategy








Pegs to be flipped must fall in the direct line (horizontal, vertical or diagonal) of the peg that was placed down.Ģ. Pegs may only be flipped as a direct result of a move.

Othello strategy series#

For example, over the course of a series of games, the first player to accumulate 100 winning points would be the winner.ġ. Try playing a predetermined number of games and trying to win the majority of them, such as two out of three games.Īnother way to play is to establish a predetermined number of points to win by. Players may also establish their own methods of scoring. Taking note of your scores as you play will give you an idea of how your skill is improving. If you win by 54 to 64 pegs, we call that a perfect game. For example, at the end of the game, let's say Black has 37 pegs on the board, and White has 27 pegs on the board. To determine the degree of skill with which a player won the game, subtract the smaller number of pegs from the larger number. When placing a peg for a multiple move, keep your finger on it as you flip pegs over in the various directions, to help you determine the direct diagonal, horizontal and vertical moves that result from that point. The player with the most pegs is the winner. The game is over when the board is entirely filled with pegs, or when it is not possible for either player to move (i.e., out flank an opponent's row and flip an opponent's peg), or when the board is filled (or partially filled) with all one color.Īt this point, pegs are counted up. (Theoretically, it is possible to flip in up to 8 directions at once.) Pegs may only be flipped as a direct result of a move.ĩ. A peg may outflank in any number of directions at the same time. A peg may outflank in any direction: horizontal, vertical, diagonal, forward or backward.Ĩ. (A row may be one peg or many pegs in a straight line.)ħ. A peg may outflank any number of opposing pegs in one or more rows. If he cannot make a move, he loses his turn and his opponent moves.Ħ. A player must always outflank his opponent and flip at least one opposing peg in order to move. Thus, all the captured pegs are flipped and this row becomes white!ĥ. By the placement of white peg B (at the other end of the black row), the black row of pegs has been outflanked. A move consists of taking a peg from the compartment and placing it so that it completes the outflanking of one or more opposite color pegs, then flipping the outflanked peg(s) over to your color.įor example, white peg A is already in place on the board, at one end of a row of black pegs. The game always begins with this set-up.Ĥ. Black places two black pegs, and White places two white pegs on the board. Each player chooses one color to use throughout the game.Ģ. TO OUTFLANK means to place a peg so that you have a peg of your color at each end of an opponent's row of pegs of his color.ġ. Put simply, you'll need to outflank your opponent and flip his pegs to your color, ending up with the majority of pegs on the board in your color. Divide the pegs evenly between both players, so each has 32 pegs. You'll also need 64 pegs (or discs): white on one side, black on the other. He'd kill me).Equipment: The Othello game board: 64 squares.

othello strategy

Then I'll ask "which square allows you to flip over the most discs?" By asking these questions, I am getting my son to explore more parts of the board on each move,as well as getting him to visualize multiple moves on each turn (By the way, I don't do this every turn.

othello strategy

If my son is pondering his next move, I might ask "which squares can you play on this turn?" If he points out a couple, I might ask him to find more. I like to ask two types of questions during the game: strategy questions and counting questions. If your kids are messing around with the pieces and not really playing the game, that's fine! They're still building their spatial reasoning skills in a less structured context. The reversible discs and the array of squares provide a lot of opportunities for mathematical art and play, which is just as developmentally meaningful for young children. Lastly, Othello is a fun mathematical toy that kids can play with even without playing the game itself.








Othello strategy